
Cabinet of Curiosities
I worked on this project for about 24 weeks split into an engine part and a gameplay/AI part. The first 8 weeks I worked as part of the team creating the custom engine, then worked the other 16 weeks primarily on the AI and the system that controlled it. This game was split into 2 versions to let the designers work on their things while the programmers set up everything that was needed for the game to work in the custom engine.