


I’m a programmer who likes to focus mainly on the AI side of games. As of writing this, I have worked with a couple of the more common versions of AI and wrote systems for them in C++. I’ve also made some versions of AI work in Unreal Engine.
I really enjoy seeing my complex AI system all link together to create the result that the other people in my project imagined.
I do also have experience with some other tasks besides AI, for example, I made a single-threaded Raytracer. A group I worked with also created a custom engine for a game. And I worked on a more minor game on a Raspberry Pi.
After my internship for my 4th year at Drifter Entertainment in the United States, I graduated from Breda’s University of Applied Sciences with a Bachelor of Science
I’m currently in the process of obtaining my master’s degree while investigating the effects of Hierarchical planning on multi-scale game AI in 4X and Grand Strategy Games.