Bewildered AI

We are currently working on a game called Bewildered, it is a 3rd person exploration platformer-style game, where your goal is to restore an island to its former glory with the help of a monster who you are going to befriend along the way.

Link to the game: https://store.steampowered.com/app/1768540/Bewildered/

However, I mainly wanted to post this to talk about AI, since that was a unique form of AI, which I had only seen once, and as far as I know, it hasn’t been implemented into any Triple-A games.

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STUP AI in Unreal Engine 4

This post will go into detail about the Short Term Utility Planning which was mentioned in the Bewildered AI post.

I will mainly be following the same order as that post, meaning that the below flowchart is important, I will also add the UML that a coworker and I made together for this AI.

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