Production Tools

We mainly use Perforce as our source control. So I’m most familiar with using that, but I’ve made some smaller games and downloaded a couple of things using GitHub before.

When it comes to planning and time tracking, I generally use Jira and Toggl for those. We have also used Trello before.

Platforms

I’ve worked mainly on windows, with some projects being multiplatform, for example, Cabinet of Curiosities was at first also able to be played on the switch.

I’ve worked with the Raspberry Pi 4 and a Nintendo Switch to make games on.

Currently, we are working on a game that will be released on Steam, and I have released games such as Cabinet of Curiosities and Caravan Criminals on itch.io before.

Programming Languages

I currently have been programming for 5 years, and I’ve mainly been doing so in C++. I’ve created several projects that I worked on. Such as the Ray Tracer or Cabinet of Curiosities. I’ve also worked on C++ in conjunction with SQL which is also relevant to add. I’ve also made a project on a Raspberry PI and a Nintendo Switch, which allows for some other fun constraints.